![]() ![]() What Phoenotopia: Awakening does well is stay true to the ethos of retro games by easing off on hand-holding, allowing players to discover at their own pace. Like a proper adventure game, she will acquire an assortment of accoutrements to help her overcome gear gates. She gets winded very quickly, can barely swing a club and hits like a sleepy grandmother. Gail begins her quest fairly out of shape. The most distinguishing characteristic of Phoenotopia: Awakening is its stamina system. The bulk of the experience is platforming and fighting a wide range of monsters, using any means necessary to survive. The overhead sections mostly serve to connect areas to each other and give the world a sense of place, while also having monster encounters that utilise the action platforming in a separate screen. Phoenotopia: Awakening alternates between two modules of play the overhead world-map and 2D action-platforming. Every trick in the book is used very effectively to enrich the world and add layers of authenticity. Other unobtrusive and clever means to explain some story details are the overall design of items or how they work like the crank lamp. What makes the iterative narrative work is the subtle cues of information and lore that is drip-fed in the background or in incidental text. The premise is simple (and admittedly tired) the hero's journey is in a fantasy world that is set in a post-advanced technological civilisation. The result is a game wrought with so much care and effort that it becomes infectious. More than just being fans, it seems like the designers also understand what worked and what did not. In a preview of Phoenotopia 2 before the focus of development is shifted to Phoenotopia: Awakening, Gale can be seen wielding a metal pipe as her primary weapon.Phoenotopia: Awakening is made by passionate developers who truly loved The Adventure of Link. ![]() Quells once joked about a secret Katana weapon will be in Phoenotopia: Awakening when commenting on a fan art.At one point, the developer considered including a sword as a weapon in the original Phoenotopia, but decided against it as he thought it might interfere with the player's suspension of disbelief since all melee weapons simply knock enemies back.Accessories are automatically equipped when obtained, and their effects are permanent. There are also certain items that grant Gail either new movement capability mandatory for progression, or passive effect that would be helpful in her journey. Note: Damage degradation affects only Regular Swings, and can be toggled via Accessibility Options.īy wearing armor, the damage Gail receives from all sources is reduced accordingly (except from certain Consumable Items, green acid, and Tusk Strike). The strength of Gail's melee attacks is based on the weapon she is equipping: There are also certain items that grant Gale either new movement capability mandatory for progression, or passive effect that would be helpful in her journey. Both regular and aerial attacks deal the base damage, while the charged attack deals double the base damage.īy wearing armor, the damage Gale received from all sources (except from certain Consumable Items) is reduced accordingly. The strength of Gale's melee attacks is based on the weapon she is equipping. ![]()
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